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GUS Programmer's Digest Mon Jun 28 00:07 Volume 2: Issue 22
Today's Topics:
Patch using...
Standard Info:
- Meta-info about the GUS can be found at the end of the Digest.
- Before you ask a question, please READ THE FAQ.
----------------------------------------------------------------------
Date: Sun, 27 Jun 93 9:35:54 PDT
From: aktang@sdcc13.UCSD.EDU (I should be studying)
Subject: Patch using...
Message-ID: <9306271635.AA15555@sdcc13.UCSD.EDU>
> I think it is a very good move from Forte/Gravis. Could you (John
> Smith) tell me when the more comprehensive document will come out?
>
> By the way, after hacking around a little bit more, now I understand how
> to interpret "envelope_rate", "envelope_offset", and "modes" fields in
> PATCH.H and now my program is able to produce the sound from a patch
> file through my GUS card. If anybody is interested in using my code,
> I'm willing to share it. My code is not yet complete, and I'm still
> adding more features to it.
>
> Happy GUS hacking,
> Hans.
>
Oh, please share. :-)
While I'm at it, here (and seeing how a one line message is pretty
boring), I've a question about the 3D routines. Using the
UltraAngPos3D routines, I can get sound in the full 3D soundfield,
but calculating the angular values is somewhat a pain. (Hey, I'm
lazy). I want to use UltraAbsPos3D, but I can't seem to get
anything to the back. (I'm using negative Z values, but it sounds
like it's just moving back to the front. UltraAngPos3D definitely
works, so it's not just a problem of not being able to "hear" it)
Any ideas?
--
Anthony Tang Real exciting sig, eh?
AANT
aktang@sdcc13.ucsd.edu
------------------------------
End of GUS Programmer's Digest V2 #22
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